The reason Valve changes the game so quickly every week

Dota Underlords, Valve’s Auto Battle game is based on the hugely popular Dota Autochess in the first half of 2019.


Despite being released in less than 3 months, there have been over 20 major and minor updates. Small updates adjust the power we don’t talk about, but the big updates make the Underlords a new game every week

Dota Underlords is still a game in Beta, when entering the season menu, we can see the word Pre-Season. The game is in a Beta state, like a growing baby. They collect ideas from teachers, friends, and society to gradually shape their personalities.

Kết quả hình ảnh cho Lý do Valve thay đổi trò chơi một cách quá nhanh mỗi tuần

Perhaps, Valve has chosen the right path to develop the game. Valve is too famous for turning game mods (a form of editing the game, the gameplay is based on an original game), can be told through DOTA 2 was remade from the DOTA mod of Warcraft 3, or CS:GO Valve was built on the Counter-Strike mod of the original Half-life game. Those games, the early stages almost like Dota Underlords are doing, constantly changing, being disparaged by the community whenever a bug arose or a champion was too strong, but eventually, they became symbol of the world Esport village.

Valve has a lot of experience to develop Dota Underlords, the gaming community should be assured when all this is just a Beta period of the game. Valve quickly updated according to player feedback, such as the old Arc Warden meta, which just burst out as Valve removed it in the next update, as well as the over-the-top tier 5 champion roll rate buff, immediately fix the next day.

Through updates, the community has something to discuss, and to find bugs, game developers, or game orientators, look at them to change their products to be more comprehensive.

Kết quả hình ảnh cho Lý do Valve thay đổi trò chơi một cách quá nhanh mỗi tuần

But, Valve has lost a number of players who are not big but not small, these players, they are not patient enough and passionate enough to go on with the game. The constant updates make them frustrated not to catch up to the meta. The writer himself also had a bad time with Dota Underlords anymore, because of always being lost, especially in the version of Arc Warden clone techniques, a line-up that must be strongest when completed of Underlords ever.

At the same time, Valve has set a bad precedent, when most gamers have the thought that the next update it will change the game, like the way the roll rate changes three times in a week, yes. How many players, have grasped a complete update, or have not known it all, have updated the new revision.